

AXIOME416
- Role
- Game Designer & Narrative Designer
- Team
- 12 people
- Period
- February 2022
- Engine
- Unity
AXIOME416 is a dark interactive story where you play a soldier in a military camp caught in a conspiracy. Explore the camp, gather evidence and talk to the other soldiers to overthrow the Colonel and survive.
My contributionIn charge of the narrative: world building, quests, dialogue trees and characters.
- School project
- Interactive Story
My work
Narrative
Dialogues
Wrote the main and side dialogues as choice trees in Miro, where the team could follow progress for engine integration and proofreading.
Narrative
World building
Designed the world and the game map in Illustrator: locations, connections, lore and art brief for the artists (page 7 of the presentation document).
Narrative
Characters
Created the characters, their backstories and details, with the documentation for the artists.
Documentation
World database
A Google Sheets database gathering locations, characters, items and quests. The whole team relied on it: it gave the artists everything they needed for their work, and also served to track tasks.
Videos
Documentation
AXIOME416 was designed as a narrative open world: players roam the camp freely and move the story forward by interacting with the world. With the other Game Designers, we first agreed together on the intentions, the world and the characters, then split the tasks. I relied on the database and the narrative tools we set up to write dialogues consistent with the world.
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Visuals
Credits
Game Designers : Léo CARRIER, Paul MALLET, Hugo MADONNA, Nicolas ORTEGA
2D Game Artists : Ariane VIDAL, Laure MARILIER, Claire DAVERIO, Nedjma LEBTAHI, Noémie SOURISSEAU, Mélanie PETIT, Félix DUNN, Eugène CAUBEL








