CARRIER

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CARRIER

Role
Solo Game Designer & Level Designer
Team
Solo
Period
February 2021
Engine
Unity

Carrier is a short runner where you fly a drone for the Carrier™ company. During lockdown, everyone gets deliveries at home: help the company deliver its parcels while dodging the obstacles in your way. One key only: hold Space to make the drone climb, release it to let it drop.

My contributionMy first game, made solo: game design, level design, documentation, visual scripting and visuals.

Carrier teaser
  • School project
  • One Button Game

My work

Game Design

Prototype and game feel

A very quick prototype of the idea, then improved the camera and the drone's game feel. Designed the 3Cs, the game design ingredients, the juiciness and the UI/UX.

Documentation

Documentation

One Page Document, pitch, top-down document and gameloop document, on templates made in Photoshop.

Level Design

Level design

Built the level and its level design ingredients.

Scripting

Visual scripting

The whole game, interfaces included, is built with Unity visual scripting.

Art

Visuals and sound

Modelled the drone in Maya, made the 2D assets in Illustrator, the visual dressing, the poster, sound design, animations and particles.

Videos

Documentation

Carrier is my first game and my first solo project. It is probably one of the projects that taught me the most: Unity, the basics of documentation, and designing 3Cs and gameloops.

One Page Document

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Game Pitch

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Top-Down Document

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Gameloops

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Visuals

Credits

Game Design : Léo CARRIER