

Chaosnow
- Role
- Game Designer & Level Designer
- Team
- 9 people
- Period
- April to May 2022
- Engine
- Unity
In Chaosnow, you control a snowman racing down a mountain as far as he can, and taking out every skier in his way. Gear up with your best weapons and keep skiing until you top the leaderboard!
My contributionLevel design of several areas, project documentation, QA test procedure and visual design of the menus, inventory and shop.
My work
Level Design
Level design
Built several level design areas.
Documentation
Documentation
Creation and authoring of different documents: One Page Concept and Game Concept Document.
QA
Mobile optimisation
The biggest challenge of the project was getting good performance on most phones. I set up a QA test procedure, comparing builds to find the problematic elements, while the programmers optimised the engine.
ResultBy comparing different settings with Unity's profiler, we got the game running mostly smoothly on phones.
Art
Interfaces and assets
Visual design of the menus, inventory and shop, 3D modelling of the in-game currencies, asset research and integration, team logo.
Videos
Documentation
Chaosnow taught me a lot about mobile development, and was made with students from the Game Design & Programming programme. Documentation played a big part: the One Page Document and the Game Concept Document below were a lot of work. They still carry the game's first name, A Chill Journey.
Loading the document…
Loading the document…
Visuals
Credits
Game Designers : Léo CARRIER, Séverine KRANTZ, Lélio PROVENZALE, Axel ACHOUR, David DIAN
Gameplay Programmers : Valentin RINCHEVAL, Anita NGUAN, Youssef HOUSNI, Gabriel MUGNAINI









