

GumGum Cup
- Role
- Game Designer, Level Designer & QA Tester
- Team
- 16 people
- Period
- September 2023 to May 2024
- Engine
- Unreal Engine
In GumGum Cup, take part in the great bubble gum tournament, right in the middle of a science fair! Use your skills to stick, slow down and block your opponents, and knock them out of the arena to win the cup!
My contributionGame Designer in a team of 16, alongside two other Game Designers: documentation, level design ingredients, tutorial and playtests.
My work
Documentation
Documentation
Designed the document layout, then wrote the Game Design Document, Game Concept Document, Game Mode Document, Level Design Document, Control Document, playtest feedback reports and the Game Artists' asset list. Built a moodboard for the world and the art direction.
Level Design
Level design ingredients
Design and metrics of the Level Design Ingredients: bomb (my idea), geyser, moving platform and hatches, each with its warning signs, values and edge cases. 3D blockouts of several arenas in Unreal Engine 4.
UX
Tutorial and FTUE
UX research and design of the First Time User Experience. 2D level design of the tutorial in Illustrator and Miro, then 3D blockout in Unreal Engine 4.
QA
Playtests and testing
Organised 3 open playtest sessions, announced in advance, with two dedicated forms and a feedback summary document. Tested builds and tracked bugs in Jira and Google Sheets.
ResultThe feedback led us to tweak many metrics and improve the overall player experience.
Presentation
Presentations
Presented the project at the Concept milestone, then made and presented the Beta milestone video.
Documentation
There were three Game Designers on this project. The starting pitch was very simple: a physics-based party game, with bubble gum as a toy. No core mechanic was imposed, which gave us a lot of freedom. After several brainstorms, we built a cross-table of mechanics to compare their combinations and synergies, and to spot the most versatile ones to prototype. The game pillars of the Game Concept Document guided all of this research: every mechanic was designed from them.
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Visuals
Credits
Game Designers : Léo CARRIER, Esteban AGHA, Raphaël MACHADO DA COSTA
Producers : Alexandre GUIMBEAU, Jordan HARINGANJI
Gameplay Programmers : Anita NGUAN, Mathis GOLDBERG, Samuel HOARAU
Game Programmers : Noé MOUCHEL, Sasha LEGRAND
Sound Designer : Régis ROYER
2D Game Artists : Thibault CAVAROC, Julien DA SILVA
3D Game Artists : Lauriane HÉMON, Lucie BODOQUE TRAN, Élise MONCOURIER









