

I OBJECT
- Role
- Game Designer
- Team
- 4 people
- Period
- August 2026
- Engine
- Unity
Run around a Colombian village and collect useful items to stop your rival from marrying the one you love! Head to the church when you feel ready, but be careful: an unprepared groom is sure to be turned down.
My contributionDesigned and integrated every gameplay situation (the dog, the coffee, the ribbon…), made the particles and the FTUE. Claude Code wrote the code, which left me time to polish the design details.
- Game jam
- GMTK Game Jam 2026, theme “Countdown”
My work
Game Design
Designing the situations
Paper design of the gameplay situations in Miro: for each one, the items to collect, their style and how they work.
Integration
Integrating the mechanics
Integrated every situation documented in Miro into Unity, with scripts written by Claude Code. Each situation is split into adjustable prefabs, so the level designer could place them precisely in the scene. The visual assets are by the team's artist, the particles are mine.
UX
FTUE
Built and integrated the tutorial area, reusing some of the existing prefabs. The principle is simple and effective: each requested action must be performed to move on.
ResultThe game had no onboarding. The FTUE does not yet explain the narrative premise or the overall goal, but players come out of it in control of the inputs and the interaction system.
Videos
Visuals
Credits
Game Design & Integration : Léo CARRIER
Game & Level Design : Esteban AGHA
Sound & Programming : Paul ROUMIGUIERE
Art : Quentin BOTELLA




