

Inner Journey
- Role
- Game Designer, Level Designer & 2D Artist
- Team
- 7 people
- Period
- March to April 2021
- Engine
- Unity
Play as a doll travelling through her emotions, who must use small emotional bombs to solve puzzles and complete her journey.
My contributionLevel design of the volcano level, from 2D layout to final dressing, and visuals: character design and animation of the doll and the enemies, 2D assets.
My work
Level Design
Volcano level
Each level carried an emotion, mine was anger, and I wanted the level design to express it. 2D level design in Illustrator, then 3D blockout with ProBuilder. Playtests were not conclusive because of the gap between 2D and 3D: I rebuilt the level, then dressed it to give it its volcano look. It starts at 12:50 in the longplay.
Art
2D assets and animation
Character design of the doll and the enemies, bombs and 2D assets made in Illustrator, then rigged and animated in Unity.
Videos
Documentation
Inner Journey was my first team video game project: it taught me teamwork, version control with Git and Fork, and working with another discipline. Together, we designed the 3Cs, the bomb mechanics and the level design ingredients, then each of us took a level.
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Visuals
Credits
Game Designers : Léo CARRIER, Esteban AGHA, Elisa POULALION, Lucas VAUZOUR, Vladimir GAUMER
Game Programmers : Rayane TADJER, Lancelot BERNARD






