
Paper War
- Role
- Solo Game Designer
- Team
- Solo
- Period
- April to June 2019
- Engine
- No engine
Paper War is a one-on-one strategy board game, with a four-player variant. The goal: get three or more pieces into the opponent's camp, or eliminate all of the opponent's pieces.
My contributionSolo project: rules design, prototyping, rulebook, playtests, and making the board and pieces.
- Personal project
My work
Game Design
Rules and pieces
Each piece has its own movement: pencil, big pencil, quill, eraser, wall and trap. Each turn, players chain actions that each have a weight, and the turn ends when the total reaches 1.
Level Design
4-player variant
The board takes the shape of a cross: a neutral zone in the middle, and one camp at the end of each arm. The rest of the rules stay the same.
QA
Prototype and playtests
Prototyped the game and ran playtest sessions.
ResultThe playtests reshaped the pieces' movement patterns, several minor rules, the balancing and the weight of the actions.
Documentation
Rulebook
Wrote the rulebook.
Art
Crafting
Made the board and the pieces by hand.
Videos
Documentation
On a grid board, two players face each other with pieces that each have their own movement. During their turn, players can take several actions depending on their weight: when the total reaches 1, the turn ends. Pencil: 1 square up, down, left or right. Move 0.5, elimination 1. Eliminates pencils, big pencils and erasers. Big pencil: 2 squares up, down, left or right, and can land on walls. Move and elimination 1. Eliminates pencils, big pencils and erasers. Quill: 2 squares, diagonally only, and can fly over walls without landing on them. Move 1. Eliminates no piece. Eraser: 1 square in every direction, diagonals included. Move and elimination 1. Eliminates pencils, big pencils, erasers, quills and walls. Wall: placed anywhere on the player's side. Placing 0.5. Trap: placed anywhere on the player's side. Placing 0.5. Eliminates every piece.
Visuals
Credits
Game Design : Léo CARRIER








